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Author |
Thread Statistics | Show CCP posts - 27 post(s) |

Michael Harari
Genos Occidere HYDRA RELOADED
596
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Posted - 2013.06.20 15:41:00 -
[1] - Quote
What about dedicating some of the misc haulers to an "autopiloting" role.
Small cargo space (maybe just enough for a packaged cruiser+fittings, ammo, drones, which would be like 11-12k), but bonuses to align time, base speed and warp speed.
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Michael Harari
Genos Occidere HYDRA RELOADED
599
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Posted - 2013.06.20 22:21:00 -
[2] - Quote
CCP Rise wrote:While its true that the Scorpion stands out as the other major piece of asymmetry in EVE, there's 2 things that make it very different than the situation with the Iterons for me:
First, there is a significant difference between asymmetrical role assignment, and an actual difference in ship count. While the Scorp doesn't have disruption counterparts at the moment, at least it has SOME counterpart in the form of the additional ship in either combat or attack roles that each race other than Caldari gets. This is a big deal. If there was a Scorpion as the only disruption BS, but it was a 4th BS, and Caldari just had it as an extra compared to only 3 for the other races, I think people would be a lot less happy with it.
Second, and more importantly for me in this case, the Scorpion has an established and cherished place in the game. In comparison, the extra Iterons currently have no valuable contribution that we would be stripping away. They contribute flavor, which has value, but that's really all. If it were the other way around, that Gallente had always had unequal access to special bays for each extra Iteron, it would be a much bigger decision about whether we actually wanted to take something away that players had come to know and use over EVE's history. By the same token, imagine if in the battleship lines there had been only combat ships, and we randomly decided to give Caldari the only disruption BS. This would be much different (and much worse) than what actually happened, I think.
Geddon is disruption |

Michael Harari
Genos Occidere HYDRA RELOADED
599
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Posted - 2013.06.20 22:26:00 -
[3] - Quote
CCP Rise wrote:Quote:Geddon is disruption No its not =)
It has pretty much the same bonuses as the entire amarr line of ewar ships, such as the sentinel and curse |

Michael Harari
Genos Occidere HYDRA RELOADED
600
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Posted - 2013.06.20 22:31:00 -
[4] - Quote
Vayn Baxtor wrote:Sorry I'm asking this, but after playing so long, I still haven't figured (or just forgot) : What's the point of the 5% velocity bonus anyways?
Can't it be integrated in some way to the base speed as it was done for Vigil so that there is a free bonus slot for something else more viable?
Its an autopiloting bonus |

Michael Harari
Genos Occidere HYDRA RELOADED
600
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Posted - 2013.06.20 22:39:00 -
[5] - Quote
Another option is to introduce a midslot module that would be nice for haulers, so shield tanking a hauler has to give something up.
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Michael Harari
Genos Occidere HYDRA RELOADED
600
|
Posted - 2013.06.20 23:14:00 -
[6] - Quote
Rena Windor wrote:What I don't understand is doesn't this break into the roles of the T2? I mean they are the same way, stealth for cargo space and larger HP for +2 to warp core stabilization. Doesn't seem really worth it.
Covops cloak is definitely worth it, and everyone knows DSTs have problems |

Michael Harari
Genos Occidere HYDRA RELOADED
600
|
Posted - 2013.06.21 10:14:00 -
[7] - Quote
neuro transistor wrote:i expect there maybe people like myself that have invested in the itty 5 financially by buying blueprints etc based on the previous news that the skill requirements where changing for industrials. i think it would have been more transparent to have alluded to these new changes at the same time. and while i except that the isk cost of purchase and research time of the blueprints is not entirely wasted it does leave a bad taste in the mouth of those of us that rightly or wrongly tried to get ahead of the curve (or in this case wavy line). This maybe a contributing factor to some of the resistance you are seeing in this thread.
Speculator is speculative |

Michael Harari
Genos Occidere HYDRA RELOADED
601
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Posted - 2013.06.21 19:35:00 -
[8] - Quote
Rise, i think what a lot of people want is a reason to cross train.
if I have minmatar battlecruiser V, I still get useful things out of caldari battlecruiser V.
But with your new industrial, if I have gallente industrial V, there is no reason for me to train any other racial industrial, as every race is pretty much identical.
Not that it is any different now, but I think people wanted something unique about each race. |

Michael Harari
Genos Occidere HYDRA RELOADED
603
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Posted - 2013.06.24 00:26:00 -
[9] - Quote
So there are two issues that I can see, which makes the hauler tiericide very difficult.
1) There is little to no variety in fitting for haulers. Mids are shield tank, lows are for cargo. There is no mid slot apart from shields/mwd that is of any use to haulers. Since there arent any choices to make, there is no diversity in fitting.
2) All the haulers are the same. There is no real reason to use a particular race.
1) can be fixed by adding some midslot modules useful for hauling. This could be any number of things, from modules that improve autopiloting (ie, 10km instead of 15km), to modules that create specialized bays (like a bay for ore, or assembled ships or w/e).
2) I dont really see how to fix this without either having some haulers outright worse than others, or deleting a bunch. There are just too many ships for too few roles. Having a particular hauler faster than another, or having a little more hp isnt a differentiation of role. Maybe give different races role bonuses to modules created for 1)? Idk |

Michael Harari
Genos Occidere HYDRA RELOADED
604
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Posted - 2013.06.24 14:19:00 -
[10] - Quote
CCP Rise wrote: (up to 6au/tick instead of 4.5au/tick)
Because warp speed doesnt affect warp acceleration, i would make the difference even bigger.
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Michael Harari
Genos Occidere HYDRA RELOADED
604
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Posted - 2013.06.24 17:09:00 -
[11] - Quote
Taleden wrote:Michael Harari wrote:CCP Rise wrote: (up to 6au/tick instead of 4.5au/tick) Because warp speed doesnt affect warp acceleration, i would make the difference even bigger. Or, take this opportunity to fix the warp acceleration problem so that warp speed bonuses matter more in general. I've always hated how lazily ships warp -- even "fast" ships take 10 seconds to get off grid after they finish aligning, and another 10 seconds after appearing on grid to slowly cost to a stop. It'd be much snazzier if the transitions were more sudden. Imagine how exciting it looks when a fleet comes out of warp in other sci-fi universes, like Star Wars or even Star Trek: ships appear in the distance and close the gap in seconds, and then abruptly drop back to "normal space" speeds. Way cooler looking.
I believe this has come up before, and the answer was that it would require reworking of all the warp code. |
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